Farsi un Giro

Take for a Ride
Outlaws of Thunder Junction
#148
Farsi un Giro Card BackFarsi un Giro Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.04
TIPO
Stregoneria

ABILITÀ
Farsi un Giro ha lampo se hai commesso un crimine in questo turno. (Bersagliare gli avversari, qualsiasi cosa controllino e/o le carte nei loro cimiteri è un crimine.) Prendi il controllo di una creatura bersaglio fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno.

TESTO
"Il tuo cavallo merita un padrone più coraggioso!"

ILLUSTRATORE
Artur Treffner

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-04-12 Take for a Ride can target any creature, even one that’s untapped or one you already control.
  • 2024-04-12 Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.
  • 2024-04-12 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
  • 2024-04-12 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • 2024-04-12 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • 2024-04-12 Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • 2024-04-12 The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
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