Paladino di Selvaspina

Spinewoods Paladin
Outlaws of Thunder Junction
#183
Paladino di Selvaspina Card BackPaladino di Selvaspina Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.02
TIPO
Creatura — Cavaliere Umano

ABILITÀ
Travolgere Quando il Paladino di Selvaspina entra nel campo di battaglia, guadagni 3 punti vita. Tramare {3}{G} (Puoi pagare {3}{G} ed esiliare questa carta dalla tua mano. Lanciala come una stregoneria in un turno successivo senza pagare il suo costo di mana. Trama solo come una stregoneria.)

FORZA/COSTITUZIONE
5/4

ILLUSTRATORE
Kai Carpenter

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-04-12 If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12 Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.
  • 2024-04-12 Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”
  • 2024-04-12 You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
  • 2024-04-12 If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
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