Spegnimagie

Spell Queller
Luna Spettrale
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$1.18
TIPO
Creatura — Spirito

ABILITÀ
Lampo Volare Quando lo Spegnimagie entra nel campo di battaglia, esilia una magia bersaglio con costo di mana convertito pari o inferiore a 4. Quando lo Spegnimagie lascia il campo di battaglia, il proprietario della carta esiliata può lanciare quella carta senza pagare il suo costo di mana.

FORZA/COSTITUZIONE
2/3

ILLUSTRATORE
Adam Paquette

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2016-07-13 If the player casts the exiled card, they do so as part of the resolution of Spell Queller’s last ability. The player can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.
  • 2016-07-13 If a player casts a card “without paying its mana cost,” they can’t choose to cast it for any alternative costs, such as emerge costs. The player can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, those must be paid to cast the card.
  • 2016-07-13 Spells that can’t be countered can be exiled by Spell Queller’s ability. They won’t resolve.
  • 2016-07-13 If the card has {X} in its mana cost, the player must choose 0 as the value of X when casting it without paying its mana cost.
  • 2016-07-13 If the exiled card’s owner casts it, the spell has no relation to the spell that player originally cast. Any choices made for the original spell or effects affecting the original spell aren’t carried over to the new one.
  • 2016-07-13 For spells with {X} in their mana costs, use the value chosen for X to determine if the spell’s converted mana cost is 4 or less.
  • 2016-07-13 If Spell Queller leaves the battlefield before its enters-the-battlefield triggered ability resolves, its leaves-the-battlefield triggered ability triggers, resolves, and does nothing. Then its first triggered ability resolves and exiles the spell forever.
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