Anzrag, il Talpamoto

Anzrag, the Quake-Mole
Murders at Karlov Manor
#186
Anzrag, il Talpamoto Card BackAnzrag, il Talpamoto Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$2.55
TIPO
Creatura Leggendaria — Talpa Dio

ABILITÀ
Ogniqualvolta Anzrag, il Talpamoto viene bloccato, STAPpa ogni creatura che controlli. Dopo questa fase di combattimento, c'è una fase di combattimento addizionale. {3}{R}{R}{G}{G}: Anzrag deve essere bloccato in ogni combattimento in questo turno, se possibile.

FORZA/COSTITUZIONE
8/4

ILLUSTRATORE
Ivan Shavrin

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2024-02-02 If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.
  • 2024-02-02 Anzrag, the Quake-Mole’s first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.
  • 2024-02-02 If you activate Anzrag, the Quake-Mole’s last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.
  • 2024-02-02 If you activate Anzrag, the Quake-Mole’s last ability, but each creature the defending player controls can’t block for any reason, Anzrag isn’t blocked. If there’s a cost associated with blocking Anzrag, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.
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