Per Sempre Felici e Contenti

Happily Ever After
Trono di Eldraine
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.15
TIPO
Incantesimo

ABILITÀ
Quando Per Sempre Felici e Contenti entra nel campo di battaglia, ogni giocatore guadagna 5 punti vita e pesca una carta. All'inizio del tuo mantenimento, se ci sono cinque colori tra i permanenti che controlli, ci sono sei o più tipi di carta tra i permanenti che controlli e/o le carte nel tuo cimitero e i tuoi punti vita sono pari o superiori ai tuoi punti vita iniziali, vinci la partita.

ILLUSTRATORE
Matt Stewart

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2019-10-04 In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
  • 2019-10-04 Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
  • 2019-10-04 The card types that could appear among your permanents and cards in your graveyard are artifact, creature, enchantment, instant, land, planeswalker, and sorcery. Certain older sets contain tribal cards as well. Supertypes, such as legendary and basic, aren't card types.
  • 2019-10-04 You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
  • 2019-10-04 Lands are normally colorless permanents, even if they tap for mana of a certain color.
  • 2019-10-04 Players can't take any actions during your turn before your upkeep begins.
  • 2019-10-04 The second triggered ability of Happily Ever After has one very long intervening “if” clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
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