Kodama dell'Albero dell'Est

Kodama of the East Tree
Commander Legends
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$4.72
TIPO
Creatura Leggendaria — Spirito

ABILITÀ
Raggiungere Ogniqualvolta un altro permanente entra nel campo di battaglia sotto il tuo controllo, se non è stato messo sul campo di battaglia con questa abilità, puoi mettere sul campo di battaglia una carta permanente con costo di mana convertito pari o inferiore dalla tua mano. Partner (Puoi avere due comandanti se entrambi hanno partner.)

FORZA/COSTITUZIONE
6/6

ILLUSTRATORE
Daarken

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • 2020-11-10 If a permanent or a permanent card in your hand has {X} in its mana cost, {X} is considered to be 0.
  • 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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