Assedio dell'Avamposto

Outpost Siege
Riforgiare il destino
#110
Assedio dell'Avamposto Card BackAssedio dell'Avamposto Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.30
TIPO
Incantesimo

ABILITÀ
Mentre l'Assedio dell'Avamposto entra nel campo di battaglia, scegli Khan o Draghi. • Khan — All'inizio del tuo mantenimento, esilia la prima carta del tuo grimorio. Fino alla fine del turno, puoi giocare quella carta. • Draghi — Ogniqualvolta una creatura che controlli lascia il campo di battaglia, l'Assedio dell'Avamposto infligge 1 danno a un qualsiasi bersaglio.

ILLUSTRATORE
Daarken

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2014-11-24 If you exile a land card using the “Khans” ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • 2014-11-24 If a noncreature card is manifested and then leaves the battlefield while face down, the “Dragons” ability will trigger.
  • 2014-11-24 Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • 2014-11-24 The card exiled by the “Khans” ability is exiled face up. Playing a card exiled with the “Khans” ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • 2014-11-24 Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • 2014-11-24 The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
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