Assalto Sonico

Sonic Assault
Gilde di Ravnica
#199
Assalto Sonico Card BackAssalto Sonico Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.04
TIPO
Istantaneo

ABILITÀ
TAPpa una creatura bersaglio. L'Assalto Sonico infligge 2 danni al controllore di quella creatura. Carica d'avvio (Puoi lanciare questa carta dal tuo cimitero scartando una carta oltre a pagare i suoi altri costi. Poi esilia questa carta.)

TESTO
Udì le stelle e vide un rombo di tuono.

ILLUSTRATORE
Tyler Walpole

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2018-10-05 You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
  • 2018-10-05 If the target creature becomes an illegal target for Sonic Assault, the spell doesn’t resolve. No player is dealt damage.
  • 2018-10-05 If a card with jump-start is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • 2018-10-05 Sonic Assault can target a tapped creature. The creature can’t be tapped again, but Sonic Assault still deals 2 damage to that creature’s controller.
  • 2018-10-05 If an effect allows you to pay an alternative cost rather than a spell’s mana cost, you may pay that alternative cost when you jump-start a spell. You’ll still discard a card as an additional cost to cast it.
  • 2018-10-05 A spell cast using jump-start will always be exiled afterward, whether it resolves, it’s countered, or it leaves the stack in some other way.
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