Incendiare la Torre

Torch the Tower
Wilds of Eldraine
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.10
TIPO
Istantaneo

ABILITÀ
Negoziare Incendiare la Torre infligge 2 danni a una creatura o a un planeswalker bersaglio. Se questa magia è stata negoziata, infligge invece 3 danni a quel permanente e tu profetizzi 1. Se un permanente a cui è stato inflitto danno da Incendiare la Torre sta per morire in questo turno, invece esilialo.

ILLUSTRATORE
Uriah Voth

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-CN

REGOLE
  • 2023-09-01 Some instant and sorcery spells require additional targets if they're bargained. You ignore those targeting requirements if those spells aren't bargained, and you can't bargain those spells unless you can choose the appropriate targets. On the other hand, you can bargain a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
  • 2023-09-01 Bargain represents an optional additional cost. A spell cast with that additional cost paid is "bargained."
  • 2023-09-01 Bargain means "As an additional cost to cast this spell, you may sacrifice an artifact, enchantment, or token."
  • 2023-09-01 Torch the Tower's last replacement effect will exile the target permanent if it would die this turn for any reason, not just due to lethal damage or having 0 loyalty.
  • 2023-09-01 You may sacrifice only one artifact, enchantment, or token to pay a spell's bargain cost.
  • 2023-09-01 If you copy a bargained spell, the copy is also bargained. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't bargained, even if the original was.
Miglior Prezzo-Aggiungi al tuo carrello CardTrader Zero.
Filtri

Prezzo ($)

Condizione

Lingua

Extra

Quantità minima