Pericolo in Coppia(Extended Art)

Trouble in Pairs
Commander: Murders at Karlov Manor Collectors
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$28.82
TIPO
Incantesimo

ABILITÀ
Se un avversario sta per iniziare un turno extra, quel giocatore salta invece quel turno. Ogniqualvolta un avversario ti attacca con due o più creature, pesca la sua seconda carta in ogni turno o lancia la sua seconda magia in ogni turno, peschi una carta.

TESTO
Delle fedine così sporche sono senza precedenti.

ILLUSTRATORE
Fay Dalton

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP PT ZH-TW

REGOLE
  • 2024-02-02 If an opponent attacks you with two or more creatures more than once in a turn (probably because they’ve generated extra combat phases), Trouble in Pairs’s last ability will trigger each time that happens.
  • 2024-02-02 Trouble in Pairs’s last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs’s last ability will trigger once when each of those events occurs, for a total of three times.
  • 2024-02-02 Extra turns can still be created while Trouble in Pairs is on the battlefield. They’re not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected.
  • 2024-02-02 Trouble in Pairs doesn’t have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it’s already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger.
  • 2024-02-02 Trouble in Pairs counts spells that were cast even if they didn’t resolve. This means it still counts spells that were countered.
  • 2024-02-02 An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round.
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