#174
Jeska's Will Card BackJeska's Will Card Front
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TYPE
Sorcery

ABILITY
以下から1つを選ぶ。この呪文を唱えるに際し、あなたが統率者をコントロールしているなら、代わりに両方を選んでもよい。 ・対戦相手1人を対象とする。そのプレイヤーの手札にあるカード1枚につき{R}を加える。 ・あなたのライブラリーの一番上にあるカード3枚を追放する。このターン、あなたはそれらをプレイしてもよい。

FLAVOR TEXT
「死してなお、ジェスカの伝説はメラメラと燃え上がる。」 ――クイントリウス・カンド

ILLUSTRATOR
Shiro Yayoi

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

LANGUAGES
JP

RULINGS
  • 2026-03-20 Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.
  • 2026-03-20 Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.
  • 2026-03-20 You pay all costs and follow all timing rules for cards played with the permission from the last mode of Jeska's Will. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.
  • 2026-03-20 Any of the exiled cards you don't play will remain exiled.
  • 2026-03-20 There's no extra bonus if you control more than one commander.
  • 2026-03-20 Even though the card is named after a specific character, controlling any commander will satisfy its condition.
  • 2026-03-20 The commander you control doesn't have to be your commander.
  • 2026-03-20 Use the number of cards in the target opponent's hand as Jeska's Will resolves to determine how much {R} to add.
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