Módulo de extracción

Decoction Module
Kaladesh
#205
Módulo de extracción Parte PosteriorMódulo de extracción Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.41
TIPO
Artefacto

HABILIDADES
Siempre que una criatura entre al campo de batalla bajo tu control, obtienes {E} (un contador de energía). {4}, {T}: Regresa la criatura objetivo que controlas a la mano de su propietario.

TEXTO
El progreso lleva a la inspiración.

ILUSTRADOR
Aaron Miller

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
  • 2017-02-09 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2017-02-09 {E} is the energy symbol. It represents one energy counter.
  • 2017-02-09 You can't pay more energy counters than you have.
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