Experimento uno

Experiment One
Gatecrash
#119
Experimento uno Parte PosteriorExperimento uno Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.20
TIPO
Criatura — Cieno humano

CAPACIDAD
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Remover dos contadores +1/+1 del Experimento uno: Regenera el Experimento uno. (La próxima vez que esta criatura fuese a ser destruida, en vez de eso, gírala, remuévela del combate y cura todo el daño que haya recibido.)

FUERZA/CONSTITUCIÓN
1/1

ILUSTRADOR
Chase Stone

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2013-01-24 If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.
  • 2013-04-15 If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • 2013-04-15 If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • 2013-04-15 When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • 2013-04-15 If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • 2013-04-15 Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • 2013-04-15 When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
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