Pelear o Huir

Fight or Flight
Invasion
#16
Pelear o Huir Parte PosteriorPelear o Huir Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.05
TIPO
Enchantment

HABILIDADES
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

ILUSTRADOR
Randy Gallegos

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE ES IT ZH-CN PT ZH-TW JP

NORMAS
  • 2008-08-01 The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.”
  • 2008-08-01 Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack.
  • 2008-08-01 If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
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