Alzamiento de Garruk(Showcase)

Garruk's Uprising
Wilds of Eldraine: Enchanting Tales
#053
Alzamiento de Garruk Parte PosteriorAlzamiento de Garruk Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.56
TIPO
Encantamiento

HABILIDADES
Cuando el Alzamiento de Garruk entre al campo de batalla, si controlas una criatura con fuerza de 4 o más, roba una carta. Las criaturas que controlas tienen la habilidad de arrollar. (Pueden hacer el daño de combate sobrante al jugador o planeswalker al que atacan.) Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, roba una carta.

ILUSTRADOR
Wisnu Tan

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2020-06-23 The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
  • 2020-06-23 If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Garruk's Uprising's last ability trigger or to lower it in time to stop it from triggering.
  • 2020-06-23 If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters the battlefield, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
  • 2020-06-23 Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature won't stop you from drawing a card.
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