Krang, mente maestra

Krang, Master Mind
Teenage Mutant Ninja Turtles
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$1.64
TIPO
Legendary Artifact Creature — Utrom Warrior

HABILIDADES
Afinidad por artefactos. Cuando Krang entre, si tienes menos de cuatro cartas en la mano, roba una cantidad de cartas igual a la diferencia. Krang obtiene +1/+0 por cada otro artefacto que controlas.

FUERZA/RESISTENCIA
1/4

TEXTO
"No tienes que explicármelo, ¡fui yo quien lo inventó!".

ILUSTRADOR
Florey

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2026-01-27 To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • 2026-01-27 If you have four or more cards in hand when Krang enters, his second ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If you have four or more card in hand at that time, the ability won't resolve and none of its effects will happen.
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