Carpe diem

Live Fast
Kaladesh
#87
Carpe diem Parte PosteriorCarpe diem Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.02
TIPO
Conjuro

HABILIDADES
Robas dos cartas, pierdes 2 vidas y obtienes {E}{E} (dos contadores de energía).

TEXTO
"Cuando se te presente la oportunidad, tómala. Ríe, canta, baila. No dejes que termine la noche".

ILUSTRADOR
Ryan Yee

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2017-02-09 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2017-02-09 You can't pay more energy counters than you have.
  • 2017-02-09 Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can't give you energy counters.
  • 2017-02-09 {E} is the energy symbol. It represents one energy counter.
  • 2017-02-09 Energy counters are a kind of counter that a player may have. They're not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
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