Ludevic, necroalquimista(Etched Foil)

Ludevic, Necro-Alchemist
Commander Legends Collectors
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TIPO
Criatura legendaria — Hechicero humano

HABILIDADES
Al comienzo del paso final de cada jugador, ese jugador puede robar una carta si otro jugador que no seas tú perdió una o más vidas este turno. Camarada. (Puedes tener dos comandantes si ambos tienen camarada.)

FUERZA/RESISTENCIA
1/4

TEXTO
"¿Cómo se convierte uno en un genio autodidacta? Pues con cerebro, está claro".

ILUSTRADOR
Aaron Miller

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2020-11-10 Ludevic's ability checks only if another player lost life during the turn, not whether that player's life total decreased over the course of the turn. For example, if a player other than Ludevic's controller lost 2 life and then gained 8 life this turn, the player whose turn it is may draw a card.
  • 2020-11-10 To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2020-11-10 Only one card may be drawn no matter how much life was lost or how many players lost life.
  • 2020-11-10 You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • 2020-11-10 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2020-11-10 If a player lost life and subsequently lost the game, the player whose turn it is may draw a card.
  • 2020-11-10 Ludevic's triggered ability will allow the player to draw a card if any player other than Ludevic's controller, including the player whose turn it is, lost life this turn.
  • 2020-11-10 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2020-11-10 Damage dealt to a player causes that player to lose that much life.
  • 2020-11-10 Ludevic's ability looks at the entire turn to determine whether the player may draw a card or not. It doesn't matter whether Ludevic was on the battlefield when the opponent lost life.
  • 2020-11-10 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • 2020-11-10 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • 2020-11-10 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2020-11-10 Ludevic's triggered ability triggers at the beginning of each player's end step, including yours, even if no player has lost life that turn. Whether or not a player has lost life is checked only as the triggered ability resolves.
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