Matón entusiasta

Overzealous Muscle
Forajidos de Cruce de Truenos
#097
Matón entusiasta Parte PosteriorMatón entusiasta Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.04
TIPO
Criatura — Mercenario ogro

HABILIDADES
Siempre que cometas un crimen durante tu turno, el Matón entusiasta gana la habilidad de indestructible hasta el final del turno. (Hacer objetivo a oponentes, a cualquier objeto que controlan y/o a cartas en sus cementerios es un crimen. El daño y los efectos que dicen "destruir" no destruyen una criatura con la habilidad de indestructible.)

FUERZA/RESISTENCIA
5/4

TEXTO
No todo el mundo sirve para carterista.

ILUSTRADOR
Sam White

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-04-12 A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
  • 2024-04-12 Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
  • 2024-04-12 The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
  • 2024-04-12 For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
  • 2024-04-12 A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
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