Nutriente Siembrasol

Sunseed Nurturer
Shards of Alara
#29
Nutriente Siembrasol Parte PosteriorNutriente Siembrasol Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.15
TIPO
Criatura — Hechicero druida humano

HABILIDADES
Al final de tu turno, si controlas una criatura con fuerza de 5 o más, puedes ganar 2 vidas. {T}: Agrega {1} a tu reserva de maná.

FUERZA/RESISTENCIA
1/1

TEXTO
Los Siembrasol buscan áreas de cielo abierto. Entrenan a las bestias de siembra para empujar la densa selva lo suficiente como para cultivar.

ILUSTRADOR
Steve Argyle

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2008-10-01 The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.
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