Terra, Magical Adept // Esper Terra

Terra, Magical Adept // Esper Terra
FINAL FANTASY
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$2.36
TIPO
Legendary Creature — Human Wizard Warrior

HABILIDADES
Cuando Terra entre, muele cinco cartas. Pon hasta una carta de encantamiento molida de esta manera en tu mano. Trance — {4}{R}{G}, {T}: Exilia a Terra y luego regrésala al campo de batalla transformada bajo el control de su propietario. Activa esto solo como un conjuro.

FUERZA/RESISTENCIA
4/2

ILUSTRADOR
Clare Wong

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-06-06 Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to.
  • 2025-06-06 If the copied enchantment has {X} in its mana cost, X is 0.
  • 2025-06-06 If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work.
  • 2025-06-06 If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token.
  • 2025-06-06 If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied.
  • 2025-06-06 The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on.

TIPO
Legendary Enchantment Creature — Saga Wizard

HABILIDADES
(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría.) I, II, III — Crea una ficha que es una copia del encantamiento objetivo que no sea legendario que controlas. Gana la habilidad de prisa. Si es una Saga, pon hasta tres contadores de sabiduría sobre ella. Sacrifícala al comienzo de tu próximo paso final. IV — Agrega {W}{W}, {U}{U}, {B}{B}, {R}{R} y {G}{G}. Exilia a Terra, esper y luego regrésala al campo de batalla (con la cara frontal boca arriba). // Vuela.

FUERZA/RESISTENCIA
6/6

ILUSTRADOR
Clare Wong

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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