Progenie di Farika

Pharika's Spawn
Theros: Oltre la Morte
#112
Progenie di Farika Card BackProgenie di Farika Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$0.03
TIPO
Creatura — Gorgone

ABILITÀ
Fuga—{5}{B}, Esilia altre tre carte dal tuo cimitero. (Puoi lanciare questa carta dal tuo cimitero pagando il suo costo di fuga.) La Progenie di Farika fugge con due segnalini +1/+1. Quando entra nel campo di battaglia in questo modo, ogni avversario sacrifica una creatura non Gorgone.

FORZA/COSTITUZIONE
3/4

ILLUSTRATORE
Vincent Proce

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

REGOLE
  • 2020-01-24 If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
  • 2020-01-24 After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • 2020-01-24 Escape’s permission doesn’t change when you may cast the spell from your graveyard.
  • 2020-01-24 If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • 2020-01-24 To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The converted mana cost of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • 2020-01-24 If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • 2020-01-24 Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
  • 2020-01-24 As the triggered ability resolves, first the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control, then each other opponent in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
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