Idra della Genesi

Genesis Hydra
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#176
Idra della Genesi Card BackIdra della Genesi Card Front
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Creatura — Idra Pianta

ABILITÀ
Quando lanci l'Idra della Genesi, rivela le prime X carte del tuo grimorio. Puoi mettere sul campo di battaglia una carta permanente non terra con costo di mana convertito pari o inferiore a X scelta tra esse. Poi rimescola le altre nel tuo grimorio. L'Idra della Genesi entra nel campo di battaglia con X segnalini +1/+1.

FORZA/COSTITUZIONE
0/0

TESTO
Ideata da George Fan

ILLUSTRATORE
Peter Mohrbacher

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
EN

REGOLE
  • 2017-11-17 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • 2017-11-17 If you have fewer than X cards in your library, you reveal all of them.
  • 2017-11-17 Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • 2017-11-17 If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • 2017-11-17 If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • 2017-11-17 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
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