Leonardo, the Balance(Borderless)

Commander: Teenage Mutant Ninja Turtles
CT Min Price
CT Market Price
US Market Price
$2.67
TYPE
Legendary Creature — Mutant Ninja Turtle

ABILITY
Whenever a token you control enters, you may put a +1/+1 counter on each creature you control. Do this only once each turn. {W}{U}{B}{R}{G}: Creatures you control gain menace, trample, and lifelink until end of turn. Partner—Character select (You can have two commanders if both have this ability.)

POWER/TOUGHNESS
3/3

ILLUSTRATOR
Inkognit

LEGALITIES
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LANGUAGES
DE EN ES FR IT JP

RULINGS
  • 2026-01-27 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • 2026-01-27 If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)
  • 2026-01-27 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • 2026-01-27 You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.
  • 2026-01-27 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • 2026-01-27 To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • 2026-01-27 Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
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