Posesión psíquica

Psychic Possession
Dissension
#30
Posesión psíquica Parte PosteriorPosesión psíquica Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$2.86
TIPO
Encantamiento — Aura

HABILIDADES
Encantar oponente. Sáltate tu paso de robar. Siempre que el oponente encantado robe una carta, puedes robar una carta.

TEXTO
"¡Tú pensarás por los dos"

ILUSTRADOR
Mark Tedin

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT RU ZH-CN ZH-TW

NORMAS
  • 2006-05-01 If Psychic Possession’s controller ever happens to be the player it’s enchanting, Psychic Possession will be put into its owner’s graveyard as a state-based action.
  • 2006-05-01 Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield “attached” to that player. Once it’s on the battlefield, it no longer targets that player.
  • 2006-05-01 An Aura with enchant opponent can’t be attached to a permanent.
  • 2006-05-01 Psychic Possession’s controller, not the enchanted player, skips their draw step.
  • 2006-05-01 In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner’s graveyard as a state-based action. If Psychic Possession’s owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
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