Caso del invernadero cerrado

Case of the Locked Hothouse
Murders at Karlov Manor
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$3.02
TIPO
Encantamiento — Caso

HABILIDADES
Puedes jugar una tierra adicional en cada uno de tus turnos. Resolver — Controlas siete o más tierras. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Puedes mirar la primera carta de tu biblioteca en cualquier momento y puedes jugar tierras y lanzar hechizos de criatura y encantamiento desde la parte superior de tu biblioteca.

ILUSTRADOR
Leanna Crossan

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-02-02 “Solved — [static ability]” means “As long as this Case is solved, [static ability].” Static abilities are written as statements, such as “Creatures you control get +1/+1” or “Instant and sorcery spells you cast cost {1} less to cast.”
  • 2024-02-02 “Solved — [Triggered ability]” means “[Triggered ability]. This ability triggers only if this Case is solved.” Triggered abilities use the word “when,” “whenever,” or “at.” They’re often written as “[Trigger condition], [effect].”
  • 2024-02-02 “To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”
  • 2024-02-02 Once a Case becomes solved, it stays solved until it leaves the battlefield.
  • 2024-02-02 Being solved is not part of a permanent’s copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
  • 2024-02-02 The meaning of “solved” differs based on what type of ability follows it. “Solved — [activated ability]” means “[Activated ability]. Activate only if this Case is solved.” Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].”
  • 2024-02-02 The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you’ll be able to play three lands during each of your turns.
  • 2024-02-02 Each Case has two special keyword abilities: to solve and solved.
  • 2024-02-02 Cases don’t lose their other abilities when they become solved.
  • 2024-02-02 “To solve” abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn’t true at the beginning of your end step, the ability won’t trigger at all. If the condition isn’t true when the ability resolves, the Case won’t become solved.
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