Árynx entrenada

Trained Arynx
Outlaws of Thunder Junction
#036
Árynx entrenada Parte PosteriorÁrynx entrenada Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.02
TIPO
Criatura — Montura bestia felino

HABILIDADES
Siempre que el Árynx entrenada ataque mientras está ensillada, gana la habilidad de dañar primero hasta el final del turno. Adivina 1. (Mira la primera carta de tu biblioteca. Puedes poner esa carta en el fondo.) Ensillar 2. (Girar cualquier cantidad de otras criaturas que controlas con una fuerza total de 2 o más: Esta Montura está ensillada hasta el final del turno. Activa la habilidad de ensillar solo como un conjuro.)

FUERZA/RESISTENCIA
3/1

ILUSTRADOR
Milivoj Ćeran

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2024-04-12 “Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
  • 2024-04-12 Creatures with saddle can attack or block as normal even if they aren’t saddled.
  • 2024-04-12 If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
  • 2024-04-12 You may activate a permanent’s saddle ability even if that permanent is already saddled.
  • 2024-04-12 “Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
  • 2024-04-12 An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
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