Hidra del génesis

Genesis Hydra
Commander: Outlaws of Thunder Junction
#193
Hidra del génesis Parte PosteriorHidra del génesis Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.10
TIPO
Criatura — Hidra planta

HABILIDADES
Cuando lances este hechizo, muestra las X primeras cartas de tu biblioteca. Puedes poner en el campo de batalla una carta de permanente que no sea tierra con coste de maná convertido de X o menos que se encuentre entre ellas. Luego baraja el resto en tu biblioteca. La Hidra del génesis entra al campo de batalla con X contadores +1/+1 sobre ella.

FUERZA/RESISTENCIA
0/0

ILUSTRADOR
Peter Mohrbacher

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP PT ZH-CN

NORMAS
  • 2017-11-17 A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
  • 2017-11-17 If you have fewer than X cards in your library, you reveal all of them.
  • 2017-11-17 Genesis Hydra's first ability will resolve before Genesis Hydra does. Notably, if you put an Aura card onto the battlefield this way, it can't enchant Genesis Hydra.
  • 2017-11-17 If "the rest" is zero cards, either because X was 0 or because X was 1 and that card was put onto the battlefield, the library is still shuffled.
  • 2017-11-17 If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • 2017-11-17 If you put an Aura onto the battlefield this way, you choose what it enchants as it enters the battlefield. This doesn't target any permanent or player, but it must be able to enchant that permanent or player. For example, you could put a green Aura onto the battlefield enchanting a creature with hexproof controlled by an opponent, but not one with protection from green.
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