Kuja, Genome Sorcerer // Trance Kuja, Fate Defied

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
FINAL FANTASY
#232
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied Parte PosteriorKuja, Genome Sorcerer // Trance Kuja, Fate Defied Frente
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$0.95
TIPO
Legendary Creature — Human Mutant Wizard

HABILIDADES
Al comienzo de tu paso final, crea una ficha de criatura Hechicero negra 0/1 girada con "Siempre que lances un hechizo que no sea criatura, esta ficha hace 1 punto de daño a cada oponente". Luego, si controlas cuatro o más Hechiceros, transforma a Kuja.

FUERZA/RESISTENCIA
3/4

ILUSTRADOR
Masateru Ikeda

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-06-06 If damage dealt by a Wizard you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before doubling. For example, if you attack with a 4/6 Wizard with trample and it's blocked by a 1/1 creature, you can assign 1 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 2 and 6, respectively.
  • 2025-06-06 The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Trance Kuja unless it was the original source of damage.
  • 2025-06-06 If another effect (or effects) modifies how much damage a Wizard you control would deal—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects (including Trance Kuja's) apply. If all of the damage is prevented, Trance Kuja's effect no longer applies.
  • 2025-06-06 The Wizard token's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

TIPO
Legendary Creature — Avatar Wizard

HABILIDADES
Fulgor astral — Si un Hechicero que controlas fuera a hacer daño a un permanente o jugador, en vez de eso, hace el doble de ese daño.

FUERZA/RESISTENCIA
4/6

ILUSTRADOR
Robert Cornelius

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

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