Magia Electro

Thunder Magic
FINAL FANTASY
#165
Magia Electro Parte PosteriorMagia Electro Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
€0.18
TIPO
Instant

HABILIDADES
Gradual. (Elige un coste adicional.) • Electro — {0} — La Magia Electro hace 2 puntos de daño a la criatura objetivo. • Electro+ — {3} — La Magia Electro hace 4 puntos de daño a la criatura objetivo. • Electro++ — {5}{R} — La Magia Electro hace 8 puntos de daño a la criatura objetivo.

ILUSTRADOR
Josephine Chang

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-06-06 You must choose exactly one of the listed modes and pay its associated additional cost in order to cast a spell with tiered.
  • 2025-06-06 If a spell with tiered is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose a new mode.
  • 2025-06-06 If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • 2025-06-06 The mana value of a spell with tiered is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which mode you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • 2025-06-06 If an effect allows you to cast a spell with tiered "without paying its mana cost," you must still choose exactly one mode and pay the associated additional cost.
  • 2025-06-06 You choose the mode as you cast the spell with tiered. Once the mode is chosen, it can't be changed.
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