Caballería de rinocerontes

Rough Rhino Cavalry
Avatar: La leyenda de Aang
#152
Caballería de rinocerontes Parte PosteriorCaballería de rinocerontes Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
€0.06
TIPO
Creature — Human Mercenary

HABILIDADES
Controla el fuego 2. (Siempre que esta criatura ataque, agrega {R}{R}. Este maná dura hasta el final del combate.) Agotar - {8}: Pon dos contadores +1/+1 sobre esta criatura. Gana la habilidad de arrollar hasta el final del turno. (Activa cada habilidad de agotar solo una vez.)

FUERZA/RESISTENCIA
5/5

TEXTO
"Cada uno es especialista en un arma diferente. También son un grupo de canto muy bueno". -Iroh

ILUSTRADOR
Yuhong Ding

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-10-02 "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N {R}. Until end of combat, you don't lose this mana as steps end."
  • 2025-10-02 If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.
  • 2025-10-02 Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
  • 2025-10-02 Firebending abilities aren't mana abilities. They use the stack and can be responded to.
  • 2025-10-02 Any other mana you add during combat will still be lost as normal when moving between steps of combat.
  • 2025-10-02 Exhaust abilities can be activated any time you could normally activate an ability.
  • 2025-10-02 If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.
  • 2025-10-02 Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
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