La leyenda de Kuruk // Avatar Kuruk

The Legend of Kuruk // Avatar Kuruk
Avatar: La leyenda de Aang
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
€1.78
TIPO
Enchantment — Saga

HABILIDADES
(En cuanto esta Saga entre y después de tu paso de robar, agrega un contador de sabiduría.) I, II - Adivina 2 y luego roba una carta. III - Exilia esta Saga y luego regrésala al campo de batalla transformada bajo tu control.

ILUSTRADOR
Takayama Toshiaki

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-10-02 The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
  • 2025-10-02 If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter the battlefield at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of The Legend of Kuruk, the chapter III ability will cause it to be exiled and then remain in exile.
  • 2025-10-02 Each nonmodal double-faced card in this set is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
  • 2025-10-02 Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
  • 2025-10-02 A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up.

TIPO
Legendary Creature — Avatar

HABILIDADES
Siempre que lances un hechizo, crea una ficha de criatura Espíritu incolora 1/1 con "Esta ficha no puede bloquear ni ser bloqueada por criaturas que no sean Espíritu". Agotar - Controlar el agua {20}: Juega un turno adicional después de este. (Al pagar un coste de controlar el agua, puedes girar tus artefactos y criaturas para que te ayuden. Cada uno cuenta como un pago de {1}. Activa cada habilidad de agotar solo una vez.)

FUERZA/RESISTENCIA
4/3

ILUSTRADOR
Takayama Toshiaki

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

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