Deshacer salvajemente

Wild Unraveling
Lorwyn eclipsado
#084
Deshacer salvajemente Parte PosteriorDeshacer salvajemente Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
€0.12
TIPO
Instant

HABILIDADES
Como coste adicional para lanzar este hechizo, perjudica 2 o paga {1}. (Para perjudicar 2, pon dos contadores -1/-1 sobre una criatura que controlas.) Contrarresta el hechizo objetivo.

TEXTO
Cuando la magia salvaje le desgarró el brazo, ese camino que tan claro tenía empezó a ensombrecerse con su propio temor.

ILUSTRADOR
Jabari Weathers

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Competitivebrawl Alchemy Paupercommander Duel Oldschool Premodern Predh Tlr

IDIOMAS
DE EN ES FR IT JP

NORMAS
  • 2025-11-17 All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.
  • 2025-11-17 If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.
  • 2025-11-17 The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.
  • 2025-11-17 If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.
  • 2025-11-17 Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.
  • 2025-11-17 If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.
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