Campeona batalladora

Scrapper Champion
Aether Revolt
#97
Campeona batalladora Parte PosteriorCampeona batalladora Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.05
TIPO
Criatura — Artífice humano

HABILIDADES
Daña dos veces. (Esta criatura daña primero y también hace daño de combate normal.) Cuando la Campeona batalladora entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). Siempre que la Campeona batalladora ataque, puedes pagar {E}{E}. Si lo haces, pon un contador +1/+1 sobre ella.

FUERZA/RESISTENCIA
2/2

ILUSTRADOR
Magali Villeneuve

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN FR DE IT JP KR PT RU ES ZH-CN ZH-TW

NORMAS
  • 2017-02-09 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
  • 2017-02-09 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
  • 2017-02-09 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
  • 2017-02-09 You can’t pay more energy counters than you have.
  • 2017-02-09 {E} is the energy symbol. It represents one energy counter.
  • 2017-02-09 If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • 2017-02-09 Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.
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