Caparazón desollador

Flayer Husk
Mystery Booster
#1583
Caparazón desollador Parte PosteriorCaparazón desollador Frente
Precio Min CT
Precio de Mercado CT
Precio de Mercado US
$0.06
TIPO
Artefacto — Equipo

HABILIDADES
Arma viviente. (Cuando este equipo entre al campo de batalla, pon en el campo de batalla una ficha de criatura negra Germen 0/0, luego anéxalo a ella.) La criatura equipada obtiene +1/+1. Equipar {2}. ({2}: Anexa este equipo a la criatura objetivo que controles. Juega la habilidad de equipar como un conjuro.)

ILUSTRADOR
Igor Kieryluk

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2020-08-07 Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
  • 2020-08-07 If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
  • 2020-08-07 The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
  • 2020-08-07 If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
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