Sakashima el impostor

Sakashima the Impostor
Mystery Booster
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TIPO
Criatura legendaria - Bribón humano

CAPACIDAD
En cuanto Sakashima el impostor entre en juego, puedes elegir una criatura en juego. Si lo haces, Sakashima entra en juego como una copia de esa criatura, excepto que su nombre sigue siendo Sakashima el impostor, sigue siendo legendaria, y gana "{2}{U}{U}: Regresa a Sakashima el impostor a la mano de su propietario al final del turno."

FUERZA/CONSTITUCIÓN
3/1

ILUSTRADOR
rk post

LEGAL EN
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Brawl Historicbrawl Alchemy Paupercommander Duel Oldschool Premodern Predh

IDIOMAS
EN

NORMAS
  • 2005-06-01 Sakashima doesn’t get the return to hand ability unless a creature is copied as Sakashima enters the battlefield. Sakashima can’t copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.
  • 2005-06-01 If there is no creature on the battlefield or if you don’t choose a creature as Sakashima enters the battlefield, Sakashima remains a 3/1 Human Rogue.
  • 2005-06-01 Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.
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